Taverns give you agents, who can be sent to spy on others - useful if you plan to attack a target, but otherwise they spend their time drinking and recounting tales of past exploits in the tavern. Good news - defenders eat less than attackers, so you can afford more of them than you could if you were planning on a strategy of aggression.Ī watchtower will give you earlier and more detailed warning of an incoming attack, but if you aren't online to utilise the information, it is no help. Moving old items into storage and replacing them with better ones will increase your castle's production.Īnother way of increasing public order is providing a good defence, by increasing your wall strength and placing as many as possible of the strongest defenders you can obtain on guard. These start off small, but as you progress you get access to more efficient decorations, that increase public order (or happiness, my preferred term) more efficiently while occupying the same space in the castle. Every time you build or upgrade a dwelling, you need to also add one of the many decorative items available. There is a meter that shows how content the people are, and keeping it in the green means that all of your buildings operate more efficiently. Remember, we are going for positivity here! Increased population creates increased stress, which you can counteract by decorating the place. Also, having your castellans and commanders well equipped earns you might points, which help others see you as a strong player to be treated with respect - and therefore makes it less likely that you will log in tomorrow to see the castle enveloped in flames. This is valuable for making the men defending the walls of your castle stronger. Coins are also required to forge armour and weapons for the castellan (and for your commanders, but they will be sitting idle). Why do you need coins? They are primarily used to purchase soldiers, and to pay for their hospitalisation if they are injured. Thirty-minute collection nets about twice as much as ten minutes longer collections reduce in similar fashion. Longer trips collect more slowly, but are useful if you plan to be away from the game -say, to get some sleep, or go to work. A ten-minute collection is the most economically efficient, but you have to be there pretty constantly to keep collecting. (Some also carry stone, wood or food - not much, but hey, it all helps.) The tax collector can be sent out for varying amounts of time, and the amount collected depends on your castle's population. You can also, if you're lucky, collect small amounts of coins from the heads of townspeople who wander around carrying coins from place to place. Once you have access to these new resources, you will find that you need to use them for further construction. In the Great Empire, where you started, you gain access to iron mines Everwinter Glacier produces charcoal, Burning Sands olive oil, and Fire Peaks glass. When your castle reaches a fixed level, you are given access to three other kingdoms, one at a time, where you can build castles and have access to a new range of resources. You will need 12 units of wood to build your first woodcutter, and 13 units of stone to build your first stone quarry, while a farmhouse to produce food will cost 13 units of wood.Īt the very start, you will find that wood is the resource you run out of, which puts a halt on construction, before the others increasing wood production, therefore, is a good focus in the early stages of the game. Initially, wood and stone are all you need, but it takes a bit of planning. You will need to use your limited resource supply to start constructing the buildings that will increase resource production, as well as those for supporting troops and providing income.
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